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								Building live operable commerce features for Call of Duty: Warzone Mobile utilizing C++, Lua, and web technologies
							
 
					
				
				
					
					
					
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								Built a data-driven survey UI and WYSIWYG survey builder to empower product owners to rapidly create and deploy new internal data entry apps to meet their specific needs.
							
 
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								Built an internal UI platform to accelerate development of internal apps
							
 
					
				
				
					
					
					
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								Front end developer for the D&D Beyond Encounter Builder and Combat Tracker with a focus on making them accessible from the get-go
							
 
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								Improved front end build processes by automating feature flag configuration for easy client deploys that allow any team member to test in-progress branches in any environment
							
 
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								Streamlined the process for requesting and implementing new marketing landing pages
							
 
					
				
				
					
					
					
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								Developed the UI for the D&D Beyond Twitch Extension that syncs with backend services to display live health and status updates during combat while scaling to any viewing resolution
							
 
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								Built the UI for bombz.io, a 100 player IO game, using inline SVG to create fun animations
							
 
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								Implemented the MTGSalvation deck builder, hand simulator, and front page widgets as my first professional React project
							
 
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								Updated MMO Champion's legacy styles to be mobile responsive and support theming for newly launched sub-sites (Overwatch and Heroes of the Storm)
							
 
					
				
				
					
					
					
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								UI tech lead on the first customer implementation of a new Sitecore CMS shopping site
							
 
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								Co-founded a cross-team alliance focused on learning, improving, and sharing UI/UX best practices
							
 
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								Collaborate closely with designers and customer representatives to build accessible eCommerce websites for large retailers
							
 
					
				
				
					
					
					
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								Reverse engineered a very old Visual Basic faxing service and reimplemented it as a C# Windows service
							
 
					
				
				
					
					
					
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								Lead and organized a team of three programmers
							
 
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								Delegated tasks in an agile format to reach project milestones
							
 
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								Facilitated communication of project goals between the lead designer and the programming team
							
 
					
				
				
					
					
					
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								Worked remotely to create a demo of Conquest in Unity3D
							
 
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								Acted as a technical advisor for the lead designer
							
 
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								Created a time/risk analysis for milestone goals
							
 
					
				
				
					
					
					
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								Maintained lab computers by performing software installations and updates
							
 
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								Provided troubleshooting assistance for students and faculty
							
 
					
				
				
					
					
					
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								Helped struggling students gain a thorough understanding of core concepts such as: syntax, encapsulation, abstraction, inheritance, polymorphism, pointer manipulation, memory management, data structures and algorithms, and Big O notation
							
 
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								Aided students in learning how to find and utilize various resources to find solutions for their programming problems